

Since the decision is ultimately inconsequential though, witches and wizards should choose as they please between freeing Penny in Hogwarts Legacy, or kindly requesting that she stick around. This illusion of choice is a common theme within the RPG, thanks to the lack of a morality system in Hogwarts Legacy, but this predicament in particular can easily trick players into believing otherwise.

If the student doesn't care much for the elf's sense of style, then they should feel free to choose whichever option they feel best suits their character's moral alignment or personality.Īt the end of the day, choosing whether to free Penny comes down to personal preferences, as the decision has no impact on gameplay, the shop, or character relationships whatsoever. View community ranking In the Top 5 of largest communities on Reddit 'HOGWARTS LEGACY - 'Minding Your Own Business' Side Quest'. There will be no differences in how the shop is run in fact, the only feasible distinction between the two outcomes is that freeing Penny will prompt her to wear her hat from that point onward. Same as before: dodge Fastidio's projectile attacks and defeat mannequins before they deal too much damage to you.In other words, it doesn't matter all too much whether players free Penny in Hogwarts Legacy, as she will remain at the player's side regardless of which dialogue option they choose. Play with the poltergeist/Entertain Fastidio. You have the same objective: find 2 lanterns and bring them to the exit. I dont have that but Ive completed the quest. You'll be exploring the hallway you didn't take the first go-around. After you complete it, on PS, youre supposed to get a shopkeepers outfit and hat. ▼ (Library) How to Solve the Upside Down Room PuzzleĮntertain Fastidio/Play with the poltergeist.ĭodge Fastidio's attacks and defeat any mannequins he sends your way. To find these lanterns, you'll have to go through the randomly transforming labyrinth of rooms and hallways. You'll need to bring 2 lanterns to the lantern stands to open the door that leads to the exit. Afterward, head down either the south (library) or north (atrium) hallway. Use Lumos to open the door.Īfter encountering Fastidio, destroy the chairs before he hurls them at you. In the room with the lanterns, use Accio and Wingardium Leviosa to move a lantern from the gap on the right towards the lantern stand beside the door.Īfter the extended hallway, you'll land in a dark room.
